The invaders of Pharia that instigated the Noble War, these monsters are little understood. They are expressionless, heartless, fearless and float like air when fighting; they are the demon that haunts your dreams. Not only do they overwhelm the mortals, but they disable the powers of the Riders that would otherwise be capable of defeating them.
The Noble War began when these creatures reached the northern shores of Pharia, starting with the city of Fervia. Every fighter died, and only the civilians who fled were able to warn the Riders that an invasion had begun. The Riders expected little resistance when they rode north, but they, too, fell to their deaths. The Fizorachis soaked up the life that surrounded them until only the King of Pharia was left to stand against them. The King sacrificed himself and, somehow, obliterated the Fizorachi army.
Since that day they’ve been gone, for nearly three-hundred years they haven’t been seen.
These giant beasts are all incredibly muscular and can reach ten feet in height, even the women. They live in a village on the edge of the Black Forest and keep their lives separated from the other races in Pharia, especially the Humans. They do not venture from their forest, and any trespassers within their realm will certainly be killed.
Even before and during the Noble War, the Ulatoris had requested their solitude. They wished for privacy, away from the governance of the power-hungry Humans who controlled the land. They would live alone, where they could preserve their own culture, without having to abide by the laws that the rest of Pharia obeyed.
Fast forward a couple of peaceful centuries and the Ulatoris’ mistrust of Humans was intensified when Jowra betrayed them and stole a sacred power from their precious forest. Suddenly, a choice between getting revenge and continuing their seclusion became a difficult one to make.
Map of Pharia
3. A Lavorian will grow rapidly. It will be fully developed within a mere few months but will then continue to grow without ever stopping. A Lavorian is also shielded by a natural, impenetrable armour that cannot be removed or pierced by any weapons.
Grevlors and Lisors are servants of Jowra. Together, they prowl the mountains, searching for rebels that they can kill or sell as prisoners to the King. The Grevlors are short and vicious, with long, pointy features and a scowl that portrays their devious nature. The Lisors, on the other hand, are big and dumb. Despite being larger and more powerful than their spindly companions, they are too stupid to disobey what the Grevlors command them to do.
During the Noble War, the Grevlors and Lisors fought for good, rallying against Pharia’s invaders. But, following the war’s end, and, subsequently, Jowra’s ascension, the two races have become the enemy of those who wish to revive Pharia and rid it of Jowra’s rule.
So beautiful, yet so ugly! These creatures know deception like no other. They will lure innocent travellers into their traps whilst transformed skilfully into irresistible Humans, but will revert to their true hideous form when they are ready to dine upon their fooled prey’s flesh. An encounter with these beasts will make you realise that good looks definitely aren’t everything!
The Hazin’als live mostly in the hills, where only the lost will stumble upon them and become their food. But some have ventured to the cities and they have maintained their delightful Human form for decades, certain that life there far excels that of the boggy, marshy hilltops.
These winged creatures dwell within the Black Forest and have done since time began. They are able to camouflage into the darkness and move with silent agility to hunt their prey. With six claws, dozens of sharp teeth and a long, deadly tail, the Narborg is one of the most dangerous creatures that you could encounter. But here’s a tip: should one of these creatures approach you, do not show fear! Courage will save your life; fear will end it.
Narborgs are one of the few creatures that were unaffected by the Noble War. They have always roamed the Black Forest in numbers that nobody has been able to verify. They were, as they still are now, creatures that lived alongside the Ulatoris, occasionally becoming the rewards for the strongest of Ulatori warriors.
With his mother’s blonde hair, his father’s green eyes, and an athletic physique from working many hours in the blacksmith’s workshop, Oracus makes a handsome young man.
But Oracus lives in tiny village called Thessley, which is hidden within the forest that surrounds it. Being handsome in Thessley, where everybody knows each other’s business, is a waste.
Yet Thessley’s secrecy is to come under threat. The arrival of a Lavorian attracts the King’s soldiers, and, when the Lavorian and Oracus form a strong bond, both Oracus and Thessley fall into danger.
Having been forced out of Thessley, the village in which Oracus had spent his entire life, the land of Pharia reveals itself to him. He learns of new people and places, and encounters magic, war and mystery that he had never before known to exist.
Oracus’ life takes a huge turn – but is it for better or for worse? – Why don’t you join him and find out…?
6. As well as continued growth, a Lavorian will never die of old age, and neither will their Rider. They can both be killed, but natural causes will not catch up with them as they do to the rest of us.
In The Beginning
Almost three centuries ago, Pharia as we know it almost died. A plague of devastating creatures from another land breached its shores and threatened to extinguish every race that called Pharia home, including the powerful Riders and Lavorians. The evil invaders were in search of life, the nutrition that they needed as fuel to survive, and they were determined not to be stopped. Thus, the Noble War began.
The creatures swept across Pharia from the north and devoured its nature, bringing the land to its knees. Every race pulled together and fought, as one, to terminate the assault. But many of each race died in the war until barely any fighters remained to resist. Even the Riders and their Lavorians had almost been defeated.
Upon the final days of war, the last surviving Rider, the King of Pharia, travelled north upon his Lavorian. He faced the fearsome adversaries, with the last of his men, and he sacrificed himself to destroy them. Pharia was immediately freed from its imminent end, but at the cost of every Rider and Lavorian who had previously protected it.
The end of the Noble War brought peace that few had expected. With the Riders and Lavorians gone, the colonies of different races grew and took their own paths, without the laws and influences of those with more power. For two-hundred years, Pharia remained free of conflict, until the Riders and Lavorians returned, and the balance of the land was lost. The unwelcome control of a select few created animosity amongst the rest and, when King Jowra finally gained control, hostility between the races reignited.
If you have ever seen a little, blue slave hit his shin painfully against a rock, or run around in circles, patting his head, hoping to extinguish the fire that he’s set in his own hair, then you have met a Sashtram. Since the Noble War, these jolly servants have served Tallarin, the fortified city in the south, and they are to be found nowhere else in the land.
But the comedy of these fellows was, not so long ago, non-existent. Prior to the war, they were merely an idea that had been concocted in the creative mind of an unknown inventor. Following the war, they appeared from within the wreckage of a laboratory explosion that there is no record of.
Servants of the ice city, Malum, the Azzeils are vicious and insensitive to anyone that they encounter. Their original home was in the Sirin Mountains to the south-west, but their time there was ended when they were captured by Jowra’s enforcers and made to build the entire city of Malum. Nothing about the way they live shows that the Azzeils feel mistreated by Jowra, and they happily continue to serve him.
Only upon Jowra’s ascension to the throne were the Azzeils discovered. During the Noble War, they were as oblivious to the fighting as everyone else was to their residence in Pharia. Lucky them.
4. A Rider and Lavorian’s connection will build and they will soon be able to communicate to each other secretly within their minds. A Lavorian is also capable of altering their Rider’s emotions and senses if they are taught to.
Copyright @ Paul Gaskill. All rights reserved.
1. A Lavorian is born from an Orbular, an ovaloid, rock-like object that falls from the sky. Nobody knows where the Orbulars come from, or how often they fall, or why they fall onto Pharia, but they do!
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These faceless creatures make up for in fighting ability what they lack in numbers. They are few, but they fight unequivocally for King Jowra. Armed with only a wooden staff, they move with the freedom of liquid and bring death upon their enemies. They are tall and slender, with no voice to issue commands, and they are indistinguishable from one another, all wearing crimson robes that prove their obedience to their King. The lack of expression in their faces is matched only by their lack of mercy on the battlefield.
Nobody knows where the Eeveks come from, for they certainly aren’t born. Since time began, they seem to have materialised upon the land, and they have continued to dominate everyone except Riders when it comes to fighting ability.
Like the Grevlors and Lisors, the Eeveks were once fighting for Pharia in the time of the Noble War, but have now found themselves siding with the man who will inevitably destroy it. They have no eyes to see with, no ears to hear with, and no mouth to communicate with, yet they have somehow been lured by King Jowra to fight for him.
2. When triggered, an Orbular will break open and reveal the magnificent Lavorian within. All Lavorians are of different species, so no two are ever the same. The moment the Lavorian is touched is the moment that the bond with its Rider is created.
Chagris are other dwellers in the Black Forest. They look like ferocious boars - and ferocious they are! - and they hunt in packs. Together, they will track your unfamiliar scent through the forest until you have no route of escape. Unlike with the Narborgs, showing courage when faced with these guys would be a huge mistake. Just run!
Similarly to the Narborgs, the Chagris were unaffected by the Noble War. They continued to roam freely within the Black Forest, killing and eating as they always have done.
5. Each Rider will, in time, discover a power. A Rider will only have one and it is not their choice what the power is. Like species of Lavorian, every power is unique, no two Riders will have the same.
Laws of the Riders
When Oracus becomes a Rider, he is thrown straight into deep water, and, as the reader, so are you. From knowing nothing at all of Pharia, both you and Oracus are expected to grasp things extremely quickly. But, do not fear, throughout this website there is some help. Keep a look out.
Welcome To Pharia
'Oracus.co.uk' is the website for the Oracus fantasy trilogy, a magical series, set in Pharia, that is full of content for you to immerse yourself in. Please, feel free to roam, you're more than welcome!
This website is here to provide you with a route into Pharia, and to offer information that will add to your reading experience should you already have found yourself in it. If you are looking to get involved then scroll to the 'Books' section. If you are already involved then have a look at the Map of Pharia and the races that you have already read about.
7. Having a Lavorian and super-powers makes Riders tough to kill, therefore not many mortals have been able to. However, should a mortal kill a Rider, they will inherit both the Rider’s power and the Lavorian.